Townfall Walkthrough

Silent Hill: Townfall Part 2 Walkthrough — Zoe

Updated

First draft: this Silent Hill: Townfall Part 2 walkthrough is compiled from launch-week guides and cross-checked between them (sources at the bottom). We're verifying it in our own playthrough and will update anything that differs.

All Silent Hill Townfall Part 2 puzzle solutions

PuzzleWhereSolution
Garden shed lockCommunity Gardens1993, the year on Jane Chalmers' flower bed
Garden gateCommunity GardensUse the Community Garden Key from the shed
Back doorMr. Stewart's houseMr. Stewart's Key, to the right of the bathtub
Medical Centre phonePhone booth outside the Medical CentreCall 496 0556, then press 3, 2, 2, 1
Medical Centre gatesOffice next to the shutterPress the button beside the phone
Flemington Street lockFlemington StreetCut it with the Scalpel
Press photosApartment block south of the Medical CentreTurn on the printer, then print Photo 1 and Photo 2 from the computer

None of these solutions change between playthroughs.

Silent Hill Townfall Part 2 overview

Part 2 has two halves. First you play as Zoe on her rounds through the Shorefront District, ending at the Medical Centre. Then the game switches back to Simon, who has to cross town to the Medical Centre himself. Into Indie Games calls these Chapter 5 (Zoe: Rounds) and Chapter 6 (Journey to Medical).

  • Zoe's half is about evasion. Guides get her past monsters by hiding and throwing bottles and bricks to distract them. Into Indie Games notes that she tracks nearby threats with a pager instead of the CRTV.
  • Trophy warning: Save It For The Patients (Silver) asks you not to use any healing items as Zoe. PowerPyx flags it for this chapter and again for Zoe's section in Part 3. You'll still pick up Gauze and Alcohol; just don't use them while playing as Zoe.
  • Simon's half is combat-heavy. You get a pistol with very little ammo; guides favour the plank, since gunfire draws more monsters.
  • Items are missable. According to PowerPyx, you can't return to this section without reloading an earlier save, so pick up everything as you go.

1. Zoe's rounds: the Community Gardens

Zoe starts at her house. Take the Gauze from the medical box in the washroom and save at the telephone downstairs.

  1. Follow the right-hand path through the park to Jane's garden shed.
  2. The shed lock needs a year. Jane Chalmers' flower bed shows it: enter 1993.
  3. Inside are Alcohol, Jane Chalmers' Obituary and the Community Garden Key. You can combine Gauze with Alcohol for a stronger heal, but hold on to both if you're going for the trophy.
  4. Use the Community Garden Key on the garden gate to reach the north of the Shorefront District.

2. Mr. Stewart's house

Mr. Stewart lives on Church Avenue. The front door only triggers a cutscene, so go round the alley to the back and open the white gate on the way; you'll leave through it later.

  1. Inside, pick up the Gauze and Alcohol from the kitchen medical box and read the diary. It mentions "Nurse Ellis", which is Zoe.
  2. Save at the telephone in the house.
  3. Take Mr. Stewart's Key from the bathroom, to the right of the bathtub.
  4. Opening the door on the left starts an escape sequence. Leave through the back door and the white gate.

Outside, monsters close in. Pick up the empty bottles along the path and throw them away from you to pull enemies off your route. Guides route right at the car, left through the alley, then right and left again. There are more bottles on a table in the house by the 20 mph sign, and a telephone booth to save at the end of the path.

3. The Medical Centre phone

  1. Read the Medical Security Note taped to the security booth window outside the Medical Centre. It gives Dr. Glenn's number.
  2. At the phone booth, call 496 0556, then press 3, 2, 2 and 1 in that order. A cutscene plays.
  3. Monsters crowd the entrance. Throw a bottle at the ambulance with the flashing siren to draw them away.
  4. Inside the grounds, collect the Gauze from the table, the tent and the shutter, and read the notes in the parking lot.
  5. Press the button beside the phone in the office next to the shutter to open the gates. Use the brick near the right-hand exit to distract the last monster, then go in through the main entrance. A cutscene with Zoe and Simon ends Zoe's half.

4. Simon's journey to the Medical Centre

  1. Leave the clinic and open the box in the town square for a pistol with limited ammo.
  2. Head straight out of the square and take the right-hand path, sneaking past the monsters. Save at the telephone booth by the stairs.
  3. Hide in the shed at the top of the stairs (IV Fluid and Gauze inside) and watch the monsters on the CRTV until the way is clear.
  4. Break the planks on the right for a box of bullets.
  5. Cut the lock on Flemington Street with the Scalpel. In the sheds along the way, you can switch a radio on and slip past while a monster goes to investigate.
  6. Continue to the apartment block just south of the Medical Centre.

5. The apartment block

  1. Read the handwritten note in the first apartment. Into Indie Games also points to an RGB signal machine here: line the three signals up.
  2. A monster waits in the living room; approach from behind and use the plank.
  3. Turn on the printer in the kitchen, then use the computer in the room to the left to print Photo 1 and Photo 2. Look at both printed photos in the kitchen; they count as Discoveries.
  4. Pistol rounds are in a box upstairs. More monsters block doors and the staircase on the way down.
  5. In the lower apartment, the monster's room has a Lockbox Key. The lockbox at the top of the stairs holds pistol rounds and Alcohol.
  6. Drop through the broken living room floor. A monster charges as soon as you land, so be ready to block.
  7. Unlock the building's front door and save at the telephone outside. Head right to the Medical Centre entrance; the cutscene there ends Part 2.

Silent Hill Townfall Part 2 clues and documents

PowerPyx lists these, in the order you find them:

  • Water Warning — Zoe's house, living room table
  • Zoe's Email: Coming Back — Zoe's house, computer
  • Jane Chalmers' Obituary — Community Gardens shed, middle shelf
  • St. Amelia Standard — Mr. Stewart's house, living room table
  • Medical Security Note — Medical Centre security booth window
  • Community Help Needed — Medical Centre parking lot, first table on the right
  • Exhausted Supplies — Medical Centre parking lot tent, back left bed
  • Scaffold Notice — apartment block, first floor door
  • Handwritten Note — apartment 1/1, table
  • Press Photos Note.txt — apartment 2/2, computer (top email)
  • Photo1.jpg and Photo2.jpg — apartment 2/2, printed from the computer

Every one counts toward your ending. Keep your total up to date in the ending calculator, and note that Part 2's fights add to your kill count.

New Game Plus

On a second run, Part 2 holds the Strange Access Card for the Sci-fi ending. During Simon's half (Chapter 6), go upstairs in the hotel to a hidden door covered in symbol buttons and press: Bird, Tree, Planet, Bird, Trinity, Satellite, Satellite, Fish, Rocket, Planet, Dog, Monument. The card is in the bedroom behind the door. See the Dog and Sci-fi endings guide.

Sources

This Silent Hill Townfall Part 2 guide is compiled from: