Townfall Walkthrough

All Silent Hill: Townfall Puzzles Solved, Part by Part

Updated

All the Silent Hill: Townfall puzzles, answered in one place, from the first payphone to the final clamp release.

Silent Hill Townfall puzzles by Part

Jump to your Part below. Each table links to the full walkthrough for that Part, where you'll find how each clue works and where every item is.

Part 1: Arrival

PuzzleWhereSolution
PayphoneTown squareDial 100 ("Save Yourself")
Calendar lockRoom 204 bathroom door18 / January / 1996
Power panelZoe's house, crawlspaceInsert the Prepaid Power Card, press A until the display reads "Card Credit", press B, flip the main switch
Organ transport boxZoe's house, kitchen956 (left), 133 (right)
Clinic entranceShorefront Family ClinicUse Zoe's Lanyard on the panel
Reception keypadClinic2896
Rusty lockerPharmacy6539
Weighing scalesClinic, Zoe's roomLeft: Broken Stethoscope · Middle: Prescription Dosage Error Note · Right: Zoe's Lanyard

Step-by-step route: Part 1 walkthrough.

Part 2: Zoe

PuzzleWhereSolution
Garden shed lockCommunity Gardens1993, the year on Jane Chalmers' flower bed
Garden gateCommunity GardensUse the Community Garden Key from the shed
Back doorMr. Stewart's houseMr. Stewart's Key, to the right of the bathtub
Medical Centre phonePhone booth outside the Medical CentreCall 496 0556, then press 3, 2, 2, 1
Medical Centre gatesOffice next to the shutterPress the button beside the phone
Flemington Street lockFlemington StreetCut it with the Scalpel
Press photosApartment block south of the Medical CentreTurn on the printer, then print Photo 1 and Photo 2 from the computer

Step-by-step route: Part 2 walkthrough.

Part 3: The Patient

PuzzleWhereSolution
Vital signsSurgeryBlood pressure 70 / 40, pulse 160 (it flickers to 162), blood oxygen 80%
X-ray room doorNext to the surgery7103
Skull X-rayX-ray roomSite Skull, kV 3, mA 7, Time 1
Chest X-rayX-ray roomSite Chest, kV 7, mA 3, Time 1.2
Records Room doorChapman Ward, ground floor2605
Infusion pumpsSurgeryDextracyclate 15, Hydroxalene 7, Tensobromide 8
Storage roomReception phoneCall 5353, then take the elevator to the basement
IntubationSurgeryThree insertions: right side, lower left, then top
Blood transfusionMedical Centre – DifferentLeft: Sarah Watson · Middle: Matthew Clark · Right: George McEwan
Blood circlesMedical Centre – DifferentLine up T.F., H.M. and S.W., then press the Ordell button

Step-by-step route: Part 3 walkthrough.

Part 4: Clara Woods

PuzzleWhereSolution
Lost and Found lockerCEG Lockers, back office772 → South Brae House Key
Locker 75CEG LockersScan its barcode: 184 → Flare Gun
Floppy disks5 South Brae, computerLoad Fix-A-Disk!, repair Disk 2 of 3, unzip all three, print
Safe5 South Brae956 → barcode for Locker 17
Locker 17CEG Lockers575 → Bolt Cutters, Mechanical Part
Safe6 North Brae736 → barcode for Locker 204
Tape box5 Upper Brae129 → barcode for Locker 94
Locker 204CEG Lockers971 → Mechanical Part
Locker 94CEG Lockers490 → Mechanical Part
Security room doorCEG HQ4895
Richard's case (Box 36)CEG HQ conference hallChanges between playthroughs. Read it from your own Complete Grid of Codes (486 and 597 have both been reported)
Access cardCEG HQ security deskEmployee ID 00007820518 → print the card → use it on the elevator

Step-by-step route: Part 4 walkthrough.

Part 5: Richard

PuzzleWhereSolution
GeneratorOutside CEG HQAt the back, set only the right lever to diagonal (left and middle stay vertical). At the front, put the Generator Key in the right slot and pull the red lever
Storage lockerVisitors / Employee Sign In building147 → First Aid Kit
Finance doorCEG HQ 3rd floorSwipe the Level 3/4 Access Card, then 2709
Storeroom (optional)1st floor4512
Storage room (optional)2nd floor1306
P.R. Records (optional)3rd floor1607
Projector slides5th floor BoardroomD, F, B, C, E, A, then press the red play button

Step-by-step route, including which agenda item each slide matches: Part 5 walkthrough.

Part 6: Simon

PuzzleWhereSolution
Alarm panelIndustrial chamberLook the alarm's code up on the Reference Sheet: A5D7 (the alarm showed 77289 in the guides)
Command consoleIndustrial chamberE3E3, then OK
Pipe towerFlare stackTurn each section until the pipe runs unbroken, then press Gas Flow, Flow Test and Ignite
SWDP control roomMain control deskOpen Valve B 254 · Start Filter A 103 · Flush Aux Line B 246 · Stop Regulator 781 · Unlock door to Valve F 592
AUX lockerCCTV room0825
Auxiliary valvesValve roomMatch the diagram from the AUX Disk
Clamp releaseFinal control panelPressure Control SET, Intubate Flow NONE, Battery 1 B, Battery 2 C, switches 1, 3 and the last one on, then the flashing green RELEASE button

Step-by-step route and the final boss: Part 6 walkthrough.

Silent Hill Townfall puzzles that can differ in your game

Almost every answer above is the same in every playthrough. Three need care:

  • Richard's case (Box 36), Part 4. Its code changes between playthroughs; 486 and 597 have both been reported. Read yours from the Complete Grid of Codes you assemble from the two torn pieces of paper.
  • SWDP control room, Part 6. Most guides use 254 and 103 for Open Valve B and Start Filter A; a few print 245 and 130. Each ID is shown on a CCTV feed, so check the camera if one is rejected.
  • Projector slides, Part 5. If the letters on your slides don't match D, F, B, C, E, A, match each slide's picture to its item on the Meeting Agenda instead.

New Game Plus: the symbol door

On New Game Plus, a hidden door upstairs in the hotel in Part 2 hides the Strange Access Card for the Sci-fi ending. Press its symbols in this order:

Bird, Tree, Planet, Bird, Trinity, Satellite, Satellite, Fish, Rocket, Planet, Dog, Monument.

Trinity is the three-legged triangle, Satellite is sometimes called Sputnik, and Rocket is sometimes called Spaceship. Everything else you need for the joke endings is in the Dog and Sci-fi endings guide.

How Silent Hill Townfall puzzles work

Most Silent Hill Townfall puzzles hand you their answer through a document, a note or a broadcast on the CRTV. Pick up every clue and document you see: they solve the puzzles and count as Discoveries toward your ending (track them in the ending calculator). For tuning and colour-aligning the CRTV, see the CRTV guide.

The sources for all these Silent Hill Townfall puzzles are listed on each Part's walkthrough page, where every solution was cross-checked between guides.

FAQ

What is the Room 204 code in Silent Hill Townfall?
18 / January / 1996. It comes from the Room Service Card and the broadcast on CRTV channel 60.
Do Silent Hill Townfall puzzles change between playthroughs?
Almost all of them stay the same. The exception reported so far is Richard's case (Box 36) at CEG HQ in Part 4, whose code changes; read it from your own Complete Grid of Codes.
Which Silent Hill Townfall puzzles use the CRTV?
In Part 1, the Room 204 door (channel 60 gives the date) and the pharmacy's rusty locker (the broadcast gives the order of the digits). Radio transmitters elsewhere need their colours aligned; see the CRTV guide.
What is the projector slide order in Silent Hill Townfall?
D, F, B, C, E, A, following the Meeting Agenda in the Boardroom in Part 5.
What is the symbol door code in Silent Hill Townfall?
Bird, Tree, Planet, Bird, Trinity, Satellite, Satellite, Fish, Rocket, Planet, Dog, Monument. It opens the room with the Strange Access Card in Part 2 on New Game Plus.

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