Silent Hill: Townfall Part 6 Walkthrough — Simon
Updated
First draft: this Silent Hill: Townfall Part 6 walkthrough is compiled from launch-week guides and cross-checked between them (sources at the bottom). We're verifying it in our own playthrough and will update anything that differs.
All Silent Hill Townfall Part 6 puzzle solutions
| Puzzle | Where | Solution |
|---|---|---|
| Alarm panel | Industrial chamber | Look the alarm's code up on the Reference Sheet: A5D7 (the alarm showed 77289 in the guides) |
| Command console | Industrial chamber | E3E3, then OK |
| Pipe tower | Flare stack | Turn each section until the pipe runs unbroken, then press Gas Flow, Flow Test and Ignite |
| SWDP control room | Main control desk | Open Valve B 254 · Start Filter A 103 · Flush Aux Line B 246 · Stop Regulator 781 · Unlock door to Valve F 592 |
| AUX locker | CCTV room | 0825 |
| Auxiliary valves | Valve room | Match the diagram from the AUX Disk |
| Clamp release | Final control panel | Pressure Control SET, Intubate Flow NONE, Battery 1 B, Battery 2 C, switches 1, 3 and the last one on, then the flashing green RELEASE button |
A few guides print 245 / 130 for the first two control room IDs; most, including GameRant, use 254 / 103. The IDs come from the CCTV feeds, so if one doesn't work, read it off the camera as described in step 4. Every other Silent Hill Townfall Part 6 code matched across the guides we checked.
Silent Hill Townfall Part 6 overview
Part 6 is the last Part. Simon leaves the CEG tower for the industrial SWDP plant, works through its control systems to release a clamp, and faces the final boss, The Weight. The game ends on the shore.
- Save your ammo. The final fight is long. Keep your shotgun rounds and flare gun rounds for it.
- Last Discovery: the Crew Patch on the beach is clue 85 of 85. Pick it up before the ending if you're counting Discoveries.
- Trophies: Eraser unlocks when you beat the final boss.
- New Game Plus: the Gold coin, the last Strange Book and the Sci-fi ending's card reader are all in this Part. See New Game Plus below.
1. The Ordell File and the Reference Sheet
Part 6 starts on the 10th floor of CEG HQ. Read the Ordell File on the desk and the email "CEG Tower: What did you do?" on the computer. Both count as Discoveries.
Head down to the ground floor. There's a save phone, supplies on the table, and the Reference Sheet, which you need for the alarm in the next room.
2. The alarm and the pipe tower
- Take the Controller Key from the box beside the valve, one level up from the ground floor, and use it at the alarm console.
- The alarm shows a code. Look it up on the Reference Sheet and enter the matching code; in the guides the alarm showed 77289, which gives A5D7.
- At the command console on the ground floor, enter the clamp release code E3E3 and press OK.
- In the flare stack, turn each section's valve until the red pipe runs unbroken from the bottom to the top. Then press Gas Flow, Flow Test and Ignite. allthings.how lists them in that order; its other guide presses Flow Test first, so if one order doesn't work, try the other.
3. The tunnels and the SWDP
Go through the tunnel maze to the SWDP plant, a two-floor facility.
- Pick up the Lockbox Key in a room on the upper floor.
- The JOE Key is on the desk in the north-easternmost room on the first floor. It opens the JOE room.
- In the JOE room, the Photo of Joe McKenzie is taped to the door frame and the RCU Refit Note is on the bed. Behind the bunks, a cabinet holds an Access Card, and a receiver under the bunks carries CRTV channel 55.
4. The SWDP control room
The control room console takes a command, a piece of equipment and a three-digit ID, confirmed with the green Enter button. Each ID is shown on one of the CCTV feeds:
| Command | ID | Where the ID is shown |
|---|---|---|
| Open Valve B | 254 | Cam ID 005, Valves A–C: aim the camera right |
| Start Filter A | 103 | Cam ID 000, Filter Unit: on the desk |
| Flush Aux Line B | 246 | The Auxiliary Lines diagram |
| Stop Regulator | 781 | Cam ID 002, Regulator Systems: painted on the console |
| Unlock door to Valve F | 592 | Cam ID 004, Valves D–F |
Between the commands:
- After Start Filter A, the CCTV room's locker opens with 0825. It holds the AUX Key.
- Use the AUX Key on the AUX Room upstairs and take the AUX Disk. Put it in the terminal to bring up the Auxiliary Lines diagram.
- Set the auxiliary line valves to match the diagram. allthings.how reads it like this, where a bar means open and an underscore means closed:
Row 1: I _ I I _ I _ I I
Row 2: I _ _ _ I _ _ I I
Row 3: _ I I I _ I _ I
- Then flush Aux Line B, stop the regulator and unlock the door to Valve F.
5. The clamp release
Take the Clamp Release Procedure printout from the control room printer, then set the clamp control panel:
- Pressure Control: SET
- Intubate Flow: NONE
- Battery One: B
- Battery Two: C
- Switches: the 1st, 3rd and last one on
allthings.how also sets Self/All Notifiers to ON, Tension and Balance to INT / INT and Run Off to DISENGAGED, with Clamp Connection ID D71. When everything is right, the green RELEASE button flashes. Press it, then go downstairs and turn the red handle.
6. Final boss: The Weight
The Weight fights in three phases, attacks from range, closes distance fast, and more enemies join during the fight.
- The flare gun stuns and damages him. Save your flare and shotgun rounds for this fight.
- When he kneels at the end of each phase, pull the metal bar out of him.
- Phase three adds a long-range IV whip. Use the walls to break his line of sight and peek out to shoot.
Beating him unlocks the Eraser trophy.
Sci-fi ending: on New Game Plus, with all three Strange Books inspected and the Strange Access Card, use the card reader on the left wall of the red-lit corridor before the final door. The credits roll straight away and you skip the fight.
7. The ending
After the fight, cutscenes take Simon back to the beach, then to the pier. On the beach, the Crew Patch on a pair of overalls past the stairs is the last Discovery in the game.
Which ending you see depends on your Discoveries against your kills over the whole run. See the endings guide, or check where you stand in the ending calculator.
Silent Hill Townfall Part 6 clues and documents
allthings.how numbers them 76 to 85 of the game's 85:
- Ordell File — CEG HQ 10th floor, desk
- CEG Tower: What did you do? — CEG HQ 10th floor, computer email
- Reference Sheet — ground floor table
- SWDP: Ordell Site Visit — SWDP, north-east room computer
- RCU Refit Note — JOE room, on the bed
- Photo of Joe McKenzie — JOE room, door frame
- Remote Systems Control — SWDP control room
- Auxiliary Lines — AUX room terminal, after inserting the AUX Disk
- Clamp Release Procedure — control room printer
- Crew Patch — the beach, on the overalls past the stairs
Part 6 also has Strange Postcard 15 at the end of the drainage pipe, CRTV channels 42 and 55, and two resource containers. None of those count toward your ending.
New Game Plus
Part 6 holds the last pieces for both joke endings. Rooms 621 and 793 in SWDP – Different open from the Remote Systems Control panel (allthings.how lists override codes 621 and 793).
- Gold coin (Dog ending): Room 793, on the desk marked "781". Donate it at the Guide Dog waiting by the exit door at the end of the level.
- Strange Book 3 (Sci-fi ending): A Map of Nowhere Else – The Future of Interstellar Travel, on the shelf in Room 621.
- Card reader (Sci-fi ending): on the left wall of the red-lit corridor before the final door.
With all three books and the Strange Access Card, the card reader gives you the Sci-fi ending. With all three coins donated, beating the boss gives you the Dog ending instead. See the Dog and Sci-fi endings guide.
Sources
This Silent Hill Townfall Part 6 guide is compiled from:
- allthings.how — Part 6 Simon Walkthrough and Final Boss
- allthings.how — Every Act 6 Collectible and Puzzle Solution
- GameRant — Remote Systems Control (Valve B)
- PowerPyx — Part 6 Simon Collectible Locations
- GameRant — Dog Ending Guide (New Game Plus coins)
- allthings.how — U.F.O. Secret Ending (Strange Books and the Access Card)