Silent Hill: Townfall Part 5 Walkthrough — Richard
Updated
First draft: this Silent Hill: Townfall Part 5 walkthrough is compiled from launch-week guides and cross-checked between them (sources at the bottom). We're verifying it in our own playthrough and will update anything that differs.
All Silent Hill Townfall Part 5 puzzle solutions
| Puzzle | Where | Solution |
|---|---|---|
| Generator | Outside CEG HQ | At the back, set only the right lever to diagonal (left and middle stay vertical). At the front, put the Generator Key in the right slot and pull the red lever |
| Storage locker | Visitors / Employee Sign In building | 147 → First Aid Kit |
| Finance door | CEG HQ 3rd floor | Swipe the Level 3/4 Access Card, then 2709 |
| Storeroom (optional) | 1st floor | 4512 |
| Storage room (optional) | 2nd floor | 1306 |
| P.R. Records (optional) | 3rd floor | 1607 |
| Projector slides | 5th floor Boardroom | D, F, B, C, E, A, then press the red play button |
None of the guides we checked report these values changing between playthroughs.
Silent Hill Townfall Part 5 overview
Part 5 puts you in control of Richard, CEG's disgraced CEO, inside the CEG HQ tower. His goal is the Tenth Floor. To get there he has to restore power, rebuild the Boardroom projector and play a presentation in the right order.
- Weapons: you find a shotgun early on.
- Missable: according to PowerPyx, two emails become unobtainable if you take the construction elevator too early. Read the computer in the Visitors / Employee Sign In building before you ride it.
- Trophies: Creative Process asks for kills with several different weapon types. Missing The Point Entirely needs 30 or more Widow kills, which PowerPyx says takes New Game Plus.
1. Power and the way in
- Use the control in the yellow security booth outside HQ to open the car park gate.
- Find the Generator Key. According to allthings.how, it's in the Manager's Office upstairs in the brown-doored house on the left, entered through its garage. There's a save phone in its hallway.
- Generator: at the back, set only the right lever to diagonal and leave the left and middle levers vertical. At the front panel, put the key in the right slot and pull the red lever. The power comes back on.
- Before you leave, go into the Visitors / Employee Sign In building. Turn on the PC and read the emails, including DONTREAD.DOC. It gives the storage locker code 147; the locker holds a First Aid Kit.
- Take the construction elevator up (Power, then the up arrow). Cross the scaffolding to the left, climb down two ladders and crouch through the open window.
- Through the left door you find Richard's body with a shotgun, and the CEG HQ maps.
2. The Boardroom
Take the stairs up to the 5th floor. allthings.how's route: the stairwell by your entry point to the 3rd floor, the south stairwell to the 4th, then the south-west stairwell to the 5th.
Approaching the elevator triggers a cutscene. Search the desks in the Boardroom for the Access Card – Level 3/4. The projector here is missing its bulb and lens.
3. The bulb and the lens
3rd floor: Public Relations
- Swipe the Access Card to enter the west side of the 3rd floor, and use the southern entrance by the stairwell to reach Public Relations. There's a save phone in the first office on the left.
- Take Richard's Note from the body in the bottom-right office. It lists the codes for the three optional supply rooms: 4512 (1st floor Storeroom), 1306 (2nd floor Storage) and 1607 (3rd floor P.R. Records).
4th floor: Media Department
- Take the stairs inside Public Relations up to the Media Department.
- Take the CEG Storeroom Key from the body on the west side and unlock the storeroom.
- The General Storage locker holds the Projector Bulb and the CEG Checkout Sheet, which gives the Finance code. If the locker asks for a code, GameRant gives 2709.
3rd floor: Finance
- Swipe the Access Card at the Finance door and enter 2709.
- The Projector Lens is in the desk drawer in the CFO's office, along with shotgun rounds, Alcohol and Gauze.
4. The projector slides
- Back in the Boardroom, fit the bulb and the lens into the projector and switch it on. The room changes. Take the CEG Maintenance Key from one of the bodies, and note the Meeting Agenda on the screen.
- Use the key on the Maintenance room to the right of the Boardroom and climb down the ladder to the 2nd floor.
- Go through Operations, down the stairs to the 1st floor, across IT and down to the Mezzanine.
- The six Projector Slides are on the desk in the Gallery Meeting Room. There are shotgun rounds on the floor and a First Aid Kit in the storage locker.
5. The presentation: end of Part 5
Open the projector's slide tray in the Boardroom and load the slides in the order of the Meeting Agenda:
| Slot | Agenda item | Slide | Image |
|---|---|---|---|
| 1 | Recent Headlines | D | Newspaper headlines |
| 2 | External Demonstrations | F | Protest signs |
| 3 | Company Hierarchy | B | Company structure chart |
| 4 | Financial Projections | C | Profit graph |
| 5 | Public Inquiry | E | Courtroom hearing |
| 6 | Counter Arguments | A | Key witness |
GameRant describes the tray filling from right to left; if the letters don't line up in your game, match each slide's image to its agenda item instead.
Press the red play button on top of the projector. A cutscene plays and you receive the CEO Access Card. Use it on the elevator north of the Boardroom, ride to the 10th floor and open the office door. The cutscene there ends Part 5.
Silent Hill Townfall Part 5 clues and documents
PowerPyx lists these for Part 5:
- Construction Halted Notice
- CEG Kiosk Note
- CEG Memo
- Facilities: Works Halted
- DONTREAD.DOC
- CEG Tower Meeting Minutes
- CEG Tower: Evening News
- CEG Tower: Engineer Public Statement
- PR Meeting Note
- Richard's Note
- CEG Checkout Sheet
- CEG Tower: He's Done
Several of these are emails and news items on computers, so check every screen you pass. Keep your Discoveries and kills up to date in the ending calculator.
New Game Plus
The Dog ending's coins and the Sci-fi ending's Strange Books are in Parts 1, 4 and 6, and the Strange Access Card is in Part 2, so there's nothing extra to find in Part 5 on a second run. See the Dog and Sci-fi endings guide.
Sources
This Silent Hill Townfall Part 5 guide is compiled from: